<html><head><title>AvailableScreenMemory</title></head>
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<font face="Arial" size="2"><p align="center"><b><font size="4">AvailableScreenMemory()</font></b></p>
<p><b>Syntax</b></p><blockquote>
Result = <font color="#006666"><b>AvailableScreenMemory</b></font>()</blockquote>

<b>Description</b><br><blockquote>

Returns the available video memory for the sprites and other video data (in bytes). This 
function must be called after <a href="openscreen.html">OpenScreen()</a> or <a href="openwindowedscreen.html">OpenWindowedScreen()</a>. 

</blockquote><p><b>Parameters</b></p><blockquote>
None.


</blockquote><p><b>Return value</b></p><blockquote>

The available video memory for the sprites and other video data (in bytes). 

</blockquote><p><b>See Also</b></p><blockquote>

<a href="openscreen.html">OpenScreen()</a>, <a href="openwindowedscreen.html">OpenWindowedScreen()</a> 

</Blockquote><p><b>Supported OS </b><Blockquote>Windows (DirectX), Linux (SDL)</Blockquote></p><center><a href=index.html>Screen Index</a> - <a href=changegamma.html>ChangeGamma()</a> ->

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